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AR VR App Development Services That Prove the Idea on Real Devices First

For product, retail, and training teams: AR on iPhone and Android and VR on Meta Quest, tested on real devices. From $1,400.

  • 1build

    For iPhone and Android

  • 100%

    Tested on real devices

How your project runs

page.jsx123456TERMINAL$ npm run buildCompiled successfullyyourapp.comLive

Teams we have built for:

  • Amazon Web Services
  • HubSpot
  • Linode
  • Microsoft Azure
  • Moodle
  • Magento
  • Oracle
  • Salesforce
  • SAP
  • Squarespace
  • Weebly
  • WP Engine
  • Google Cloud
  • DigitalOcean

The Problem

The AR Demo Wowed the Room, Then Nobody Could Ship It

AR and VR projects stall between the demo and the store. Models are too heavy for phones, tracking drifts on real floors, and a headset build that runs on a gaming PC stutters on standalone hardware.

  1. 01 · Heavy models

    Product models take ages to load on mid-range phones.

    We rebuild models within polygon and texture budgets before any app code.

  2. 02 · Tracking

    The virtual sofa floats above the real floor.

    We test plane detection on real floors, rugs, and low light before review.

  3. 03 · Headset lag

    The VR pilot stutters on standalone headsets.

    Scenes get profiled on the actual Meta Quest, not a desktop PC.

  4. 04 · Stuck in demo

    Months later, the prototype still runs on one phone.

    Each plan ends with a live web AR page or a store-ready build.

Your team saw a slick AR demo at a trade show and wants the same for your products. The agency prototype ran on one developer's new iPhone. On a mid-range Android phone, the sofa model floats a hand's width above the floor and takes ages to load. Your VR training pilot looks sharp on a gaming PC, then stutters on the standalone headsets you bought for staff. Months in, you still can't put it in front of real customers.

We start by choosing the lightest format that does the job: a web AR viewer, a mobile AR app, or a VR build. We prepare 3D models in Blender with polygon and texture budgets, then build with Unity's AR Foundation for iPhone and Android, or OpenXR for Meta Quest. Every scene gets profiled on the real target device before you review it. Your pilot reaches users, not just a conference stand.

  • One build, two platforms

    Unity's AR Foundation runs the same AR app on iPhone with ARKit and Android with ARCore.

  • 3D models made phone-ready

    Polygon and texture budgets set per device, so models load fast and still look sharp.

  • VR built for Meta Quest

    OpenXR builds for standalone headsets, profiled on the device instead of a desktop PC.

Our AR VR App Development Process

From Idea to a Tested AR or VR Build in Five Steps

You approve the format and the 3D asset plan first, then test builds on your own phones or headsets every week before anything goes to a store.

  1. We talk through who will use the experience, on which devices, and what success looks like. You get a recommended format (web AR, mobile AR, or VR), a fixed price, and a timeline.

What's Included

What You Get From Our AR VR Development Services

Every project covers the format choice, phone-ready 3D models, the build, on-device testing, and launch. That launch might be a web page, an app store, or a headset store.

  • Phone-ready 3D models

    Your CAD files or photos turned into glTF and USDZ models sized for phones and headsets.

  • Web AR product viewer

    View-in-your-room buttons on your site using AR Quick Look on iPhone and Scene Viewer on Android.

  • Mobile AR app

    One Unity project for iPhone and Android, with plane detection, placement, and gestures that feel natural.

  • VR experience for Meta Quest

    Standalone VR scenes with controller or hand input, built on OpenXR for current Quest headsets.

  • Device profiling

    Frame rate, memory, and load time measured on real target devices, with fixes made before review.

  • Store launch and handoff

    Submission to the App Store, Google Play, or Meta Horizon Store, plus the Unity project and assets.

Compare Options

DeveloperLook vs Game Studio vs No-Code AR Builder

A no-code AR builder is quick for simple product views, and a game studio shines at entertainment titles. Here's how an AR VR app development company compares for business projects.

DeveloperLook
Game studio
Best suited for
DeveloperLook: Business AR and VR toolsGame studio: Games and entertainment
Custom interactions
DeveloperLook: Built around your use caseGame studio: Deep, game-style mechanics
3D model prep
DeveloperLook: Prepared for each deviceGame studio: Strong in-house art teams
Device testing
DeveloperLook: Real phones and headsetsGame studio: Usually thorough
Business connections
DeveloperLook: CMS or API connectedGame studio: Rarely in scope
Time to launch
DeveloperLook: 2 to 12 weeksGame studio: Often several months
Code ownership
DeveloperLook: Unity project and assets are yoursGame studio: Varies by contract
Starting cost
DeveloperLook: Fixed price from $1,400Game studio: Higher studio rates

Projects We've Built

These are mobile apps and product builds, not AR or VR projects. They show the app engineering, UX, and backend work an AR or VR product depends on.

What Our Clients Say

What Clients Say After Launch

Feedback from teams we have designed and built apps and websites for.

We had a pretty specific idea of what we wanted our website to become, but I wasn’t sure how easily we could explain all of it to a development team. There were quite a few moving parts, and we were working toward a deadline, so I expected a few things to get lost along the way. That never really happened. They understood what we were trying to achieve, kept us updated throughout the process, and got everything ready within the agreed timeline. The final site feels much easier to navigate, works beautifully on mobile, and is noticeably smoother for our customers. It was a huge relief seeing the original idea actually turn into the website we had in mind.

Michael BennettFounder & CEO of Northbridge Consulting01 / 03
  • 1,250+

    Projects shipped

  • 10+

    Years of experience

  • Top 3%

    Upwork Top Rated Plus

  • 5 stars

    Average review score

Want results like these?

Tell us what you are building. You get a reply within 24 hours on business days, then a written estimate.

Work Culture

Why Product Teams Trust Us With AR and VR Builds

AR VR app development rewards teams that test early and keep scope honest. These habits move your project from a demo to real users.

  • Tested on your devices

    We test builds on the phones and headsets your users own, not just new flagship models. Problems with tracking, heat, or load time show up early, while they're cheap to fix.

  • Lightest format first

    If a web AR viewer does the job, we won't sell you an app. Fewer installs mean more customers actually try the experience.

  • Comfort before effects

    In VR we avoid camera moves that make people queasy and keep text readable at arm's length. Staff finish training sessions instead of taking the headset off early.

  • Honest about the hype

    If a 3D product page or a short video explains your product better than AR, we'll tell you before we quote. AR earns its cost when scale or placement really matters.

  • Weekly test builds

    You get a new build on your device every week through TestFlight, an Android test track, or a Quest release channel. Your feedback shapes the next build, not the final invoice.

  • Your project, your stores

    The Unity project, 3D assets, and store listings stay in your accounts. Any Unity developer can pick up the work later without a license from us.

Overview

What do AR VR app development services include for business teams?

DeveloperLook provides AR VR app development services for product, retail, and training teams. We prepare phone-ready 3D models and build web AR viewers, Unity AR apps for iPhone and Android, and Meta Quest VR experiences. Every scene gets tested on real devices. Projects start at $1,400, take 2 to 12 weeks, and you own the project files.

DEVELOPERLOOK

Project facts · AR VR App Development Services

Service
AR VR App Development Services (web AR viewers, mobile AR apps, Meta Quest VR experiences)
Typical timeline
2 to 3 weeks for web AR, 6 to 12 weeks for mobile AR and VR apps
Platforms
iPhone and iPad (ARKit), Android (ARCore), Meta Quest, and mobile browsers
Built with
Unity, AR Foundation, OpenXR, Blender, glTF, and USDZ
Experience
10+ years of development experience and 1,250+ shipped projects
Post-launch support
30 to 60 days of bug fixes, depending on plan
Communication
Calls in US, UK, and AU business hours
Starting price
From $1,400 USD, fixed scope after a free use case call

Reviewed 7 Oct 2026 by Saimul Islam

Good fit

  • Furniture and home goods brands

    You want shoppers to place a sofa or a lamp in their own room at true size before they buy, right from your product page.

  • Retailers comparing AR partners

    You're comparing an augmented reality development company or two and want one that starts with a small web AR pilot before an app.

  • Training and safety teams

    You need a virtual reality development company to turn a risky or costly hands-on procedure into a repeatable VR training scene on Meta Quest.

  • Real estate and property marketers

    Your buyers want to walk through a model unit in VR, and your architect's 3D files already exist.

  • Agencies with immersive briefs

    Your agency won an AR or VR brief and needs an ar vr development company to build it under your brand while you own the client.

Not a fit

  • Need options and pricing

    You want buyers to configure colors, parts, and prices in 3D before ordering. Our 3D Product Configurator Development page covers that build, with AR viewing included.

  • A standard mobile app

    Your app doesn't need AR or VR at all, just solid screens and a backend. Our mobile app development page is the better place to start.

  • Console or PC game

    You're making an entertainment game for consoles or PC. A specialist game studio fits better than our business-focused AR and VR team.

  • Budget under $1,400

    Your budget is under $1,400. A 3D model in a free web viewer on your product page, or a short 360 video, will serve you better for now.

Not sure we're the right fit?

Book a free call or message us. We'll tell you honestly whether we're the right team.

Pricing

Transparent Starting Prices for AR VR App Development Services

These are starting points in USD. Your final price depends on model count, target devices, and interactions, and you get a fixed proposal after a free use case call.

$2k$4k$6k$8k$10k$1,400$4,300$8,800

For product pages that need view-in-your-room AR on iPhone and Android, with no app install.

$1,400one-time, USD

Get a fixed quote
  • Up to 5 product models as glTF and USDZ
  • AR Quick Look on iPhone, Scene Viewer on Android
  • Embed on your site with a 3D preview
  • Real-world scale and lighting checks
  • Tested on 4 real phones
  • 30 days of bug fixes after launch

Recommended

For brands and training teams that need an installable AR app on iPhone and Android.

$4,300one-time, USD

Get a fixed quote
  • Everything in Web AR Viewer
  • One Unity app with AR Foundation for both platforms
  • Place, move, scale, and rotate up to 15 models
  • Simple catalog or lesson menu
  • App Store and Google Play submission
  • 45 days of bug fixes after launch

For teams that need the mobile AR app plus a Meta Quest VR mode from one project.

$8,800one-time, USD

Get a fixed quote
  • Everything in Mobile AR App
  • Meta Quest VR mode built on OpenXR
  • One VR environment with controller and hand input
  • Content managed from a simple CMS or your API
  • Meta Horizon Store submission
  • 60 days of bug fixes after launch

For Agencies

White-Label AR and VR Development for Agencies

You own the client relationship. We supply the Unity developers who build your immersive briefs under your brand. Quotes are fixed per format, test builds reach your devices first, and store listings sit in your client's accounts.

How the partnership works

White label: your client only ever sees your brand

  • Your client
  • You, the agency
  • DeveloperLook
  1. Share the brief

    Send the idea, the target devices, any 3D files, and the launch date.

    1. Client needs
    2. You share the details
    3. Details received
  2. We pick the format

    We recommend web AR, mobile AR, or VR and send a fixed quote.

    1. Scope and plan
    2. Proposal to resell
    3. Your quoteYOUR LOGO
  3. Build and deliver

    Weekly test builds for your review, then launch in your client's accounts.

    1. Done by our team
    2. Your brand on it
    3. Handed to your clientDone
  • Stay client-facing

    Test builds, demo videos, and store listings prepared under your agency's name.

  • Asset prep included

    Client CAD files and renders turned into phone-ready 3D models.

  • Fixed format pricing

    Fixed quotes per format, so you can price immersive pitches with confidence.

  • Real-device checks

    Builds checked on real phones and headsets before they reach your client.

The Right Technology for Your Project

Technology Stack

We prepare models in Blender, build in Unity with AR Foundation and OpenXR, use native AR viewers on the web, and test on real phones and headsets.

    • Unity
    • AR Foundation
    • OpenXR
    • C#
    • Meta Quest
    • ARKit
    • ARCore
    • Swift
    • Kotlin
    • model-viewer
    • WebXR
    • Three.js logoThree.js
    • Babylon.js logoBabylon.js
    • Blender logoBlender
    • glTF
    • USDZ
    • Draco compression

FAQ

Frequently Asked Questions

Straight answers on AR versus VR, cost, timelines, devices, 3D models, and owning the project.

  • AR VR development is building apps that add 3D content to a camera view (augmented reality) or place users inside a virtual space (virtual reality). AR runs on phones, tablets, and the web, while VR needs a headset such as Meta Quest. Both depend on lightweight 3D models, reliable tracking, and careful performance work.

  • AR adds digital objects to the real world, while VR replaces the surroundings with a virtual space. That makes AR a fit for product previews, guided setup, and marketing on phones people already own. VR suits training, walkthroughs, and simulations where full focus matters. Many projects start with AR because there's no headset to buy.

  • Our AR VR app development services start at $1,400 for a web AR viewer with up to 5 product models. A Unity AR app for iPhone and Android starts at $4,300, and an AR app with a Meta Quest VR mode starts at $8,800. You get a fixed price after a free use case call.

  • A web AR viewer takes 2 to 3 weeks, and a mobile AR app takes 6 to 8 weeks. Adding a Meta Quest VR mode brings most projects to 10 to 12 weeks. The 3D models drive the schedule, so having CAD files or existing models ready saves the most time.

  • No, web AR opens from the phone's browser: iPhone shows models in AR Quick Look, and Android uses Scene Viewer. An app makes sense when you need saved scenes, several objects at once, or features the built-in viewers don't offer. We recommend the lighter option whenever it covers your use case.

  • We build AR for iPhone and iPad with ARKit, Android phones with ARCore, and mobile browsers. For VR, we target Meta Quest headsets through OpenXR. Apple Vision Pro apps are scoped separately, since visionOS uses its own frameworks and needs its own design review. Every build gets tested on the target device before launch.

  • Yes, we turn CAD files, existing renders, or product photos into lightweight glTF and USDZ models in Blender. Each model gets polygon and texture limits for phones and headsets, so it loads quickly and still looks accurate. Very detailed or reflective products may need extra modeling time, which we price upfront.

  • Unity's AR Foundation lets one project run on iPhone with ARKit and on Android with ARCore, so most business apps don't need two separate codebases. We switch to native Swift with RealityKit, or Kotlin with ARCore, when an app needs deep platform features or a very small download.

  • Ask VR development companies to show a build running on the headset you plan to use, not a video. Then check who prepares the 3D models, how they test comfort and frame rate, and who owns the project files. We answer all of these during the free use case call.

  • Yes, the Unity project, the 3D models, and the store listings are yours, with no license fee. Each plan includes 30 to 60 days of bug fixes after launch. After that, we can handle OS and headset updates on request, or any Unity developer can continue the work.

Saimul IslamFounder & CEO, DeveloperLook

Still have questions?

Send a message or book a call with the team.

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