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iOS App Development Services for Native iPhone and iPad Apps You Own Outright

For founders and businesses who want a native iPhone app built in Swift, published under their own Apple account, with code they keep. From $1,250.

  • 100%

    Native Swift and SwiftUI code

  • 100%

    Code and Apple accounts you own

Teams we have built for:

  • Amazon Web Services
  • HubSpot
  • Linode
  • Microsoft Azure
  • Moodle
  • Magento
  • Oracle
  • Salesforce
  • SAP
  • Squarespace
  • Weebly
  • WP Engine
  • Google Cloud
  • DigitalOcean

The Problem

iPhone Apps Stuck Between a Freelancer and the App Store

iOS projects stall in predictable places: a wrapped website Apple's reviewers reject, a developer account in someone else's name, or a build from an Xcode version App Store Connect no longer accepts.

  1. 01 · Account control

    Your Apple Developer account belongs to a former freelancer.

    We enroll you in the Apple Developer Program and build under your account.

  2. 02 · Old toolchain

    The last build used an Xcode version Apple now refuses.

    Every build uses the Xcode and iOS SDK that App Store Connect currently requires.

  3. 03 · Web view app

    Half the screens are a wrapped website reviewers can flag.

    Screens are native SwiftUI, so the app behaves like an iPhone app.

  4. 04 · Login rules

    Google sign-in ships without the login option Apple requires.

    Sign in with Apple and in-app account deletion go into the first sprint.

Your iPhone app was nearly done. Then your freelancer went quiet, and you found out the Apple Developer account is in their name, not yours. The last build used an Xcode version App Store Connect now refuses. Half the screens are a web view, which Apple's reviewers treat as a repackaged website. Google sign-in works, but the privacy-friendly login option Apple asks for is missing, and so is account deletion. You don't need more code. You need control of your own app.

We start by putting you in control: the Apple Developer Program enrollment in your name, the code in your repository, and a build on the current Xcode. Then we build in Swift and SwiftUI, send TestFlight builds to your iPhone as features land, and plan Apple's review rules into the first sprint. Your app reaches review ready for it, not patched after a rejection.

  • Your Apple account, your code

    Enrollment, certificates, and the repository stay in your name from the first week.

  • Native Swift and SwiftUI

    Real iPhone controls, gestures, and accessibility from Apple's own frameworks, not a web view.

  • Review rules planned early

    Login options, privacy labels, and account deletion are built in before the first submission.

Our iOS App Development Process

From First Call to App Store Release in Five Steps

Our iOS app development services follow five steps. You approve each one and install test builds on your own iPhone from the first sprint.

  1. In a free discovery call, you walk us through your users, must-have features, and the Apple features the app needs. You get a screen list, a recommended minimum iOS version, and a fixed-price proposal for the build.

What's Included

What You Get With Our iPhone App Development Services

Native screens, sign-in, push, a backend connection, TestFlight builds, and App Store release, all under an Apple account and repository you own.

  • Native SwiftUI screens

    iPhone screens built with SwiftUI, UIKit where a control needs it, and Dynamic Type for readable text.

  • Apple sign-in and account deletion

    Sign in with Apple, email login, and the in-app account deletion Apple's guidelines require.

  • Push notifications through APNs

    Alerts sent through Apple Push Notification service, with the permission prompt shown after users see value.

  • Backend and API connection

    Your app talks to your API, Firebase, or Supabase, with sign-in tokens kept in the iOS Keychain.

  • TestFlight builds every sprint

    Install each new build on your own iPhone and invite testers before anything goes to App Review.

  • App Store submission and support

    Listing, screenshots, privacy details, and reviewer replies handled, then 30 to 60 days of support.

Compare Options

DeveloperLook vs a Freelance iOS Developer vs a Cross-Platform Build

A freelancer can cost less for small fixes, and a cross-platform team serves Android too. An iOS app development company like DeveloperLook fits apps that live on Apple frameworks.

DeveloperLook
Freelancer
Apple framework access
DeveloperLook: Full: HealthKit, StoreKit, widgetsFreelancer: Depends on the person
Android version
DeveloperLook: Separate project if neededFreelancer: Separate project
Apple account ownership
DeveloperLook: Yours from week 1Freelancer: Often in their name
Toolchain upkeep
DeveloperLook: Current Xcode every buildFreelancer: Varies by person
Testing
DeveloperLook: TestFlight build every sprintFreelancer: Often only at the end
Review readiness
DeveloperLook: Rules planned in sprint 1Freelancer: Learned at rejection
Upfront cost
DeveloperLook: From $1,250Freelancer: Often lower
Best for
DeveloperLook: iPhone-first, Apple-heavy appsFreelancer: Small, fixed tasks

Projects We've Built

Doctor booking, finance, gym membership, and coffee ordering apps we have designed and built. They show the flows we deliver; your iOS build is scoped on its own.

What Our Clients Say

What Clients Say After Launch

Feedback from teams we have built apps, websites, and software for.

We had a pretty specific idea of what we wanted our website to become, but I wasn’t sure how easily we could explain all of it to a development team. There were quite a few moving parts, and we were working toward a deadline, so I expected a few things to get lost along the way. That never really happened. They understood what we were trying to achieve, kept us updated throughout the process, and got everything ready within the agreed timeline. The final site feels much easier to navigate, works beautifully on mobile, and is noticeably smoother for our customers. It was a huge relief seeing the original idea actually turn into the website we had in mind.

Michael BennettFounder & CEO of Northbridge Consulting01 / 03
  • 1,250+

    Projects shipped

  • 10+

    Years of experience

  • Top 3%

    Upwork Top Rated Plus

  • 5 stars

    Average review score

Want results like these?

Tell us what you are building. You get a reply within 24 hours on business days, then a written estimate.

Work Culture

Why Founders Trust Us With Their iPhone App

Your iPhone app depends on Apple's accounts, tools, and review rules as much as on code. These habits keep all three in your hands.

  • Your Apple account from day one

    We enroll you, or your company, in the Apple Developer Program and work as invited team members. Nobody can hold your app hostage when a contract ends.

  • Current Xcode, every build

    We build with the Xcode and iOS SDK that App Store Connect currently requires. Your next update won't bounce because of an outdated toolchain.

  • SwiftUI first, UIKit when it helps

    SwiftUI keeps screens quick to build and change. When a control or an older iOS version needs UIKit, we use it instead of fighting the framework.

  • Tested on older iPhones

    We test on the oldest iPhone your app supports, not only the newest model. Small screens and slower chips show problems a simulator hides.

  • Privacy details written early

    We list what your app and its SDKs collect while we build, not on submission day. Your App Store privacy labels then match what the app really does.

  • Straight advice on Swift or not

    If your users are split between iPhone and Android, we'll say a cross-platform build may serve you better. You pay for native only when it earns its keep.

Overview

What do iOS app development services include for iPhone and iPad?

DeveloperLook provides iOS app development services for startups and businesses that need a native iPhone or iPad app. Our custom iOS app development services cover SwiftUI screens, sign-in, push, a backend connection, TestFlight testing, and App Store release. Prices start at $1,250, most apps launch in 8 to 16 weeks, and the Apple account and code stay yours.

DEVELOPERLOOK

Project facts · iOS App Development Services

Service
iOS App Development Services (Swift apps, backend, App Store release)
Typical timeline
2 weeks for a prototype, 8 to 16 weeks to the App Store
Platforms
iPhone and iPad (iOS and iPadOS)
Built with
Swift, SwiftUI, UIKit, Xcode, TestFlight, and Firebase
Experience
10+ years of development experience and 1,250+ shipped projects
Post-launch support
30 to 60 days after App Store release, depending on plan
Communication
Calls in US, UK, and AU business hours
Starting price
From $1,250 USD, fixed scope after discovery

Reviewed 8 Oct 2026 by Saimul Islam

Good fit

  • Founders launching iPhone-first

    Your early customers mostly carry iPhones, and you want a native app in the App Store before you fund an Android version.

  • Businesses inheriting an iOS app

    Your previous developer left, the Apple account isn't in your name, and the app needs an update before Apple's next build deadline.

  • Apps built on Apple features

    Your app depends on HealthKit, Apple Pay, widgets, or StoreKit subscriptions, and a plugin-based cross-platform build keeps getting in the way.

  • Teams that need Swift help

    You need to hire iOS app developer help for one feature your team can't cover, such as subscriptions or an iPad layout.

  • Agencies without iOS staff

    Your agency sells iOS mobile app development services but has no Swift developer, and the client expects a native app under your brand.

Not a fit

  • Even Android audience

    Your users are split evenly between iPhone and Android, and you want one budget for both. Our Flutter App Development Services page covers one codebase for both stores.

  • Screens before code

    You need tested screens and a prototype before choosing who builds. Our Mobile App Design Services page covers design on its own.

  • Budget under $1,250

    Your budget is under $1,250, or a mobile-friendly website covers what your users need. A responsive site costs far less than an app.

  • AR or 3D game

    You're building an AR experience or a 3D game. Our AR VR App Development Services page covers immersive builds, and game studios suit full games.

Not sure we're the right fit?

Book a free call or message us. We'll tell you honestly whether we're the right team.

Pricing

Transparent Starting Prices for iOS App Development Services

These are starting points in USD. Your final price depends on screens, Apple frameworks, and iPad support, and you get a fixed proposal after a free discovery call. Apple's yearly membership is paid by you.

$2k$4k$6k$8k$10k$1,250$4,600$8,900

For founders who want the core flow running on their own iPhone before committing to a build. About 2 weeks.

$1,250one-time, USD

Get a fixed quote
  • SwiftUI prototype of your core flow
  • Installed on your iPhone through TestFlight
  • Apple Developer account set up in your name
  • App Review Guidelines check
  • Screen list and technical plan
  • Fixed quote for the full build

Recommended

For a first App Store release on iPhone with your core features. About 8 to 12 weeks.

$4,600one-time, USD

Get a fixed quote
  • Everything in iPhone Prototype
  • Up to 15 screens in SwiftUI
  • Sign in with Apple and account deletion
  • Push notifications through APNs
  • Backend or Firebase connection
  • App Store release and 30 days of support

For apps that need iPad layouts, subscriptions, or Apple frameworks like HealthKit. About 12 to 16 weeks.

$8,900one-time, USD

Get a fixed quote
  • Everything in Native iPhone App
  • iPad layouts and adaptive screens
  • StoreKit subscriptions or Apple Pay
  • One Apple framework: HealthKit, MapKit, or widgets
  • Offline data with SwiftData
  • 60 days of post-launch support

For Agencies

White-Label iOS App Development for Agencies and Studios

You own the client relationship. We act as your white-label iOS app development agency: Swift and SwiftUI builds, TestFlight releases, and App Store submission under your client's Apple Developer account, delivered under your brand.

How the partnership works

White label: your client only ever sees your brand

  • Your client
  • You, the agency
  • DeveloperLook
  1. Share the brief

    Send the app idea, supported iOS versions, must-have features, and the promised launch date.

    1. Client needs
    2. You share the details
    3. Details received
  2. We plan the build

    You get a screen list, an Apple setup checklist, and a fixed price to resell.

    1. Scope and plan
    2. Proposal to resell
    3. Your quoteYOUR LOGO
  3. Build and hand off

    We build, test in TestFlight, and submit under your client's Apple account.

    1. Done by our team
    2. Your brand on it
    3. Handed to your clientDone
  • Stay client-facing

    Builds and listings sit in your client's Apple account, not ours.

  • Predictable delivery

    A TestFlight build every sprint that your client installs and checks.

  • Senior Swift engineers

    SwiftUI, StoreKit, and HealthKit work handled by experienced iOS developers.

  • Flexible capacity

    Hand us the full app, one feature, or only the App Store release.

The Right Technology for Your Project

Technology Stack

Apple's own language and frameworks for the app, a backend your team can manage, and release tooling that keeps every build current.

    • Swift
    • SwiftUI
    • Xcode
    • iOS SDK
    • App Store Connect
    • Apple Pay logoApple Pay
    • Sign in with Apple
    • TestFlight
    • Firebase logoFirebase
    • Supabase logoSupabase
    • Node.js logoNode.js
    • GraphQL logoGraphQL
    • SQLite
    • fastlane
    • Sentry
    • GitHub Actions
    • Xcode Cloud

FAQ

Frequently Asked Questions

Straight answers on iOS app costs, timelines, Swift, developer accounts, and moving an app between accounts.

  • Developing an iOS app with DeveloperLook starts at $1,250 for a SwiftUI prototype of your core flow, running on your own iPhone. A native iPhone app with sign-in, push, and App Store release starts at $4,600, and an iPhone and iPad app with subscriptions starts at $8,900. Apple's developer membership costs $99 a year, paid by you. You get a fixed quote after a free call.

  • Most native iPhone apps take 8 to 12 weeks from the first call to App Store release. iPad or subscription apps take 12 to 16 weeks. The prototype takes about 2 weeks. A company enrolling with Apple needs a D-U-N-S Number, which can add days, so we start it in week 1. We also leave a buffer for questions from App Review.

  • iOS app development is building software for iPhone and iPad with Apple's tools, then publishing it through the App Store. Developers write the app in Swift, usually with SwiftUI for screens, test it in Xcode and TestFlight, and submit it for Apple's review. The work continues after launch, because Apple ships a new iOS each year and App Store Connect raises its build requirements.

  • iOS app development is worth it when your customers use iPhones and come back often enough for an app to beat a mobile website. Bookings, subscriptions, health tracking, and loyalty apps usually qualify; a one-time visit rarely does. A good iPhone app development company should tell you which side you're on. If a responsive site covers it, we'll tell you before we quote.

  • A simple iOS app is manageable for an experienced Swift developer; the hard parts sit around the code. You need a Mac with Xcode, an Apple Developer account, signing certificates, privacy labels, and a build that meets Apple's review guidelines. Subscriptions, offline sync, or HealthKit add real complexity. First-time teams often lose more time to setup and rejections than to the screens.

  • Swift is the main language for iOS app development, and Apple's own frameworks are designed around it. SwiftUI builds the screens in Swift, while UIKit covers older or highly custom interfaces. Cross-platform apps use other languages: Dart for Flutter and JavaScript or TypeScript for React Native. Those still produce an iOS app, but reach Apple features through plugins or native modules.

  • Native iOS apps are written in Swift, or in Objective-C for older codebases. We write new code in Swift and SwiftUI, and we can extend an Objective-C app without a full rewrite, since both languages work in one project. When we take over an older app, we first check that it builds with Xcode 26, which App Store Connect has required since April 28, 2026.

  • iOS apps are usually quicker to test, because Apple makes far fewer device models than the many Android manufacturers. Android is cheaper to start: Google Play charges a one-time $25 fee, while Apple's membership is $99 a year. Publishing differs too. Apple reviews every update, and new personal Google Play accounts must run a 14-day closed test with 12 testers first.

  • Yes, you can build and test an iOS app on your own iPhone with a free Apple Account, but you can't publish it. Xcode's free Personal Team allows 3 devices, and the app stops opening after 7 days until you reinstall it. TestFlight and App Store release need the Apple Developer Program at $99 a year. We set that account up in your name.

  • You transfer an iOS app in App Store Connect: the current Account Holder starts the transfer, and the receiving Account Holder accepts it. The app needs at least one released version and can't be in review or pending release. Reviews, ratings, and the bundle ID move over, but code, certificates, and push setup don't, so we rebuild those under your account.

Saimul IslamFounder & CEO, DeveloperLook

Still have questions?

Send a message or book a call with the team.

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