Native SwiftUI screens
iPhone screens built with SwiftUI, UIKit where a control needs it, and Dynamic Type for readable text.
For founders and businesses who want a native iPhone app built in Swift, published under their own Apple account, with code they keep. From $1,250.
100%
Native Swift and SwiftUI code
100%
Code and Apple accounts you own
Teams we have built for:








The Problem
iOS projects stall in predictable places: a wrapped website Apple's reviewers reject, a developer account in someone else's name, or a build from an Xcode version App Store Connect no longer accepts.
01 · Account control
Your Apple Developer account belongs to a former freelancer.
We enroll you in the Apple Developer Program and build under your account.
02 · Old toolchain
The last build used an Xcode version Apple now refuses.
Every build uses the Xcode and iOS SDK that App Store Connect currently requires.
03 · Web view app
Half the screens are a wrapped website reviewers can flag.
Screens are native SwiftUI, so the app behaves like an iPhone app.
04 · Login rules
Google sign-in ships without the login option Apple requires.
Sign in with Apple and in-app account deletion go into the first sprint.
Your iPhone app was nearly done. Then your freelancer went quiet, and you found out the Apple Developer account is in their name, not yours. The last build used an Xcode version App Store Connect now refuses. Half the screens are a web view, which Apple's reviewers treat as a repackaged website. Google sign-in works, but the privacy-friendly login option Apple asks for is missing, and so is account deletion. You don't need more code. You need control of your own app.
We start by putting you in control: the Apple Developer Program enrollment in your name, the code in your repository, and a build on the current Xcode. Then we build in Swift and SwiftUI, send TestFlight builds to your iPhone as features land, and plan Apple's review rules into the first sprint. Your app reaches review ready for it, not patched after a rejection.
Your Apple account, your code
Enrollment, certificates, and the repository stay in your name from the first week.
Native Swift and SwiftUI
Real iPhone controls, gestures, and accessibility from Apple's own frameworks, not a web view.
Review rules planned early
Login options, privacy labels, and account deletion are built in before the first submission.
Our iOS App Development Process
Our iOS app development services follow five steps. You approve each one and install test builds on your own iPhone from the first sprint.
In a free discovery call, you walk us through your users, must-have features, and the Apple features the app needs. You get a screen list, a recommended minimum iOS version, and a fixed-price proposal for the build.
What's Included
Native screens, sign-in, push, a backend connection, TestFlight builds, and App Store release, all under an Apple account and repository you own.
Compare Options
A freelancer can cost less for small fixes, and a cross-platform team serves Android too. An iOS app development company like DeveloperLook fits apps that live on Apple frameworks.
| Feature | DeveloperLookBest fit | Freelancer | Cross-platform |
|---|---|---|---|
| Apple framework access | Full: HealthKit, StoreKit, widgets | Depends on the person | Through plugins or native code |
| Android version | Separate project if needed | Separate project | Included from one codebase |
| Apple account ownership | Yours from week 1 | Often in their name | Yours, if set up right |
| Toolchain upkeep | Current Xcode every build | Varies by person | Framework and Xcode updates |
| Testing | TestFlight build every sprint | Often only at the end | TestFlight and Play tracks |
| Review readiness | Rules planned in sprint 1 | Learned at rejection | Same Apple rules apply |
| Upfront cost | From $1,250 | Often lower | Lower for two platforms |
| Best for | iPhone-first, Apple-heavy apps | Small, fixed tasks | Even iOS and Android audience |
Projects We've Built
Doctor booking, finance, gym membership, and coffee ordering apps we have designed and built. They show the flows we deliver; your iOS build is scoped on its own.
What Our Clients Say
Feedback from teams we have built apps, websites, and software for.
We had a pretty specific idea of what we wanted our website to become, but I wasn’t sure how easily we could explain all of it to a development team. There were quite a few moving parts, and we were working toward a deadline, so I expected a few things to get lost along the way. That never really happened. They understood what we were trying to achieve, kept us updated throughout the process, and got everything ready within the agreed timeline. The final site feels much easier to navigate, works beautifully on mobile, and is noticeably smoother for our customers. It was a huge relief seeing the original idea actually turn into the website we had in mind.
The mobile experience is probably my favourite part of the new site. We had spent a lot of time making sure the desktop version looked right, and the team kept pushing us to think about how everything would actually feel on a phone too. They were right. The navigation is clean, the interactions feel natural, and everything we’ve tested so far works exactly as it should. They also went through the links, forms, integrations, and other details more than once before launch, which I really appreciated. And even after going live, we could still reach out when something came up. The whole process felt friendly, organised, and surprisingly straightforward.
What I appreciate most is that the website is actually easy for us to manage now. We can update content ourselves instead of sending a developer a message every time we need to change something small. They also paid attention to the technical SEO side, which mattered to us because we didn’t want a new website to create problems for the traffic we already had. I’ve probably asked more questions than I should have since launch, but every question has been handled patiently and without any fuss. The team is easy to work with, they explain things clearly, and when we need something changed, they focus on getting it done rather than making the process complicated.
1,250+
Projects shipped
10+
Years of experience
Top 3%
Upwork Top Rated Plus
5 stars
Average review score

Want results like these?
Tell us what you are building. You get a reply within 24 hours on business days, then a written estimate.
Work Culture
Your iPhone app depends on Apple's accounts, tools, and review rules as much as on code. These habits keep all three in your hands.
We enroll you, or your company, in the Apple Developer Program and work as invited team members. Nobody can hold your app hostage when a contract ends.
We build with the Xcode and iOS SDK that App Store Connect currently requires. Your next update won't bounce because of an outdated toolchain.
SwiftUI keeps screens quick to build and change. When a control or an older iOS version needs UIKit, we use it instead of fighting the framework.
We test on the oldest iPhone your app supports, not only the newest model. Small screens and slower chips show problems a simulator hides.
We list what your app and its SDKs collect while we build, not on submission day. Your App Store privacy labels then match what the app really does.
If your users are split between iPhone and Android, we'll say a cross-platform build may serve you better. You pay for native only when it earns its keep.
Overview
DeveloperLook provides iOS app development services for startups and businesses that need a native iPhone or iPad app. Our custom iOS app development services cover SwiftUI screens, sign-in, push, a backend connection, TestFlight testing, and App Store release. Prices start at $1,250, most apps launch in 8 to 16 weeks, and the Apple account and code stay yours.
DEVELOPERLOOK
Project facts · iOS App Development Services
Reviewed 8 Oct 2026 by Saimul Islam
Good fit
Founders launching iPhone-first
Your early customers mostly carry iPhones, and you want a native app in the App Store before you fund an Android version.
Businesses inheriting an iOS app
Your previous developer left, the Apple account isn't in your name, and the app needs an update before Apple's next build deadline.
Apps built on Apple features
Your app depends on HealthKit, Apple Pay, widgets, or StoreKit subscriptions, and a plugin-based cross-platform build keeps getting in the way.
Teams that need Swift help
You need to hire iOS app developer help for one feature your team can't cover, such as subscriptions or an iPad layout.
Agencies without iOS staff
Your agency sells iOS mobile app development services but has no Swift developer, and the client expects a native app under your brand.
Not a fit
Even Android audience
Your users are split evenly between iPhone and Android, and you want one budget for both. Our Flutter App Development Services page covers one codebase for both stores.
Screens before code
You need tested screens and a prototype before choosing who builds. Our Mobile App Design Services page covers design on its own.
Budget under $1,250
Your budget is under $1,250, or a mobile-friendly website covers what your users need. A responsive site costs far less than an app.
AR or 3D game
You're building an AR experience or a 3D game. Our AR VR App Development Services page covers immersive builds, and game studios suit full games.
Not sure we're the right fit?
Book a free call or message us. We'll tell you honestly whether we're the right team.
Pricing
These are starting points in USD. Your final price depends on screens, Apple frameworks, and iPad support, and you get a fixed proposal after a free discovery call. Apple's yearly membership is paid by you.
For founders who want the core flow running on their own iPhone before committing to a build. About 2 weeks.
$1,250one-time, USD
For a first App Store release on iPhone with your core features. About 8 to 12 weeks.
$4,600one-time, USD
For apps that need iPad layouts, subscriptions, or Apple frameworks like HealthKit. About 12 to 16 weeks.
$8,900one-time, USD
For Agencies
You own the client relationship. We act as your white-label iOS app development agency: Swift and SwiftUI builds, TestFlight releases, and App Store submission under your client's Apple Developer account, delivered under your brand.
White label: your client only ever sees your brand
Send the app idea, supported iOS versions, must-have features, and the promised launch date.
You get a screen list, an Apple setup checklist, and a fixed price to resell.
We build, test in TestFlight, and submit under your client's Apple account.
Builds and listings sit in your client's Apple account, not ours.
A TestFlight build every sprint that your client installs and checks.
SwiftUI, StoreKit, and HealthKit work handled by experienced iOS developers.
Hand us the full app, one feature, or only the App Store release.
The Right Technology for Your Project
Apple's own language and frameworks for the app, a backend your team can manage, and release tooling that keeps every build current.
FAQ
Straight answers on iOS app costs, timelines, Swift, developer accounts, and moving an app between accounts.
Saimul IslamFounder & CEO, DeveloperLookStill have questions?
Send a message or book a call with the team.
Developing an iOS app with DeveloperLook starts at $1,250 for a SwiftUI prototype of your core flow, running on your own iPhone. A native iPhone app with sign-in, push, and App Store release starts at $4,600, and an iPhone and iPad app with subscriptions starts at $8,900. Apple's developer membership costs $99 a year, paid by you. You get a fixed quote after a free call.
Most native iPhone apps take 8 to 12 weeks from the first call to App Store release. iPad or subscription apps take 12 to 16 weeks. The prototype takes about 2 weeks. A company enrolling with Apple needs a D-U-N-S Number, which can add days, so we start it in week 1. We also leave a buffer for questions from App Review.
iOS app development is building software for iPhone and iPad with Apple's tools, then publishing it through the App Store. Developers write the app in Swift, usually with SwiftUI for screens, test it in Xcode and TestFlight, and submit it for Apple's review. The work continues after launch, because Apple ships a new iOS each year and App Store Connect raises its build requirements.
iOS app development is worth it when your customers use iPhones and come back often enough for an app to beat a mobile website. Bookings, subscriptions, health tracking, and loyalty apps usually qualify; a one-time visit rarely does. A good iPhone app development company should tell you which side you're on. If a responsive site covers it, we'll tell you before we quote.
A simple iOS app is manageable for an experienced Swift developer; the hard parts sit around the code. You need a Mac with Xcode, an Apple Developer account, signing certificates, privacy labels, and a build that meets Apple's review guidelines. Subscriptions, offline sync, or HealthKit add real complexity. First-time teams often lose more time to setup and rejections than to the screens.
Swift is the main language for iOS app development, and Apple's own frameworks are designed around it. SwiftUI builds the screens in Swift, while UIKit covers older or highly custom interfaces. Cross-platform apps use other languages: Dart for Flutter and JavaScript or TypeScript for React Native. Those still produce an iOS app, but reach Apple features through plugins or native modules.
Native iOS apps are written in Swift, or in Objective-C for older codebases. We write new code in Swift and SwiftUI, and we can extend an Objective-C app without a full rewrite, since both languages work in one project. When we take over an older app, we first check that it builds with Xcode 26, which App Store Connect has required since April 28, 2026.
iOS apps are usually quicker to test, because Apple makes far fewer device models than the many Android manufacturers. Android is cheaper to start: Google Play charges a one-time $25 fee, while Apple's membership is $99 a year. Publishing differs too. Apple reviews every update, and new personal Google Play accounts must run a 14-day closed test with 12 testers first.
Yes, you can build and test an iOS app on your own iPhone with a free Apple Account, but you can't publish it. Xcode's free Personal Team allows 3 devices, and the app stops opening after 7 days until you reinstall it. TestFlight and App Store release need the Apple Developer Program at $99 a year. We set that account up in your name.
You transfer an iOS app in App Store Connect: the current Account Holder starts the transfer, and the receiving Account Holder accepts it. The app needs at least one released version and can't be in review or pending release. Reviews, ratings, and the bundle ID move over, but code, certificates, and push setup don't, so we rebuild those under your account.
Saimul IslamFounder & CEO, DeveloperLookStill have questions?
Send a message or book a call with the team.
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