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The Problem

App Designs That Look Great Until Developers Open Them

Most app design problems surface late: when developers find missing screens, when Android users meet iPhone patterns, or when the first users can't find the main button.

  1. 01 · Missing states

    No empty, loading, or error screens in the design file.

    Every screen is drawn in its empty, loading, and error states.

  2. 02 · Platform habits

    Android users get an iPhone layout with a new status bar.

    Screens follow Apple's guidelines on iOS and Material 3 on Android.

  3. 03 · Thumb reach

    Key buttons sit where thumbs can't reach them.

    Main actions sit within thumb reach, checked on small and large phones.

  4. 04 · Guesswork

    Developers wait for answers, then guess the gaps.

    Named components and specs let developers build without guessing.

Your designer sent 24 beautiful screens. Then your developers opened the file. There's no empty state for a new user, no error screen for a failed payment, and no design for the keyboard covering the sign-up form. The Android version is the iPhone layout with a different status bar. Buttons sit where thumbs can't reach. Every gap becomes a question, every question becomes a guess, and the guesses ship. Three weeks into the build, you're paying developers to wait for screens.

We start with the flows, not the visuals: every path a user takes, including the ones where something goes wrong. Then we design each screen for the platform it runs on and prototype it on a real phone. 5 people from your audience test it before anyone writes code. Your developers get a file they can build from, not a gallery they have to interpret.

  • Every state designed

    Empty, loading, error, and offline screens are part of the scope, not an afterthought.

  • Tested before code

    5 people from your audience try the prototype, and the places they stall get fixed first.

  • Built for both platforms

    iOS and Android each get their own navigation, controls, and gestures where users expect them.

Our Mobile App Design Process

From First Sketch to Tested Prototype in Five Steps

You see and approve each step: the flows first, then wireframes, screens, and a prototype tested with real users before anything goes to developers.

  1. In a free discovery call, you walk us through your users, the app's main job, and any screens or brand assets you already have. We map the user flows and agree which journey to design and test first. You approve the flow map and screen list.

What's Included

What You Get With Our Mobile App Design Services

Flows, wireframes, final screens for iOS and Android, a tested prototype, and a component library, handed to your developers with specs and support.

  • User flows and wireframes

    Every journey mapped from first open to goal, so screen count and scope are clear before visual design.

  • iOS and Android screen design

    Screens drawn to Apple's Human Interface Guidelines and Material 3, with native navigation, gestures, and controls.

  • Clickable prototype on your phone

    A Figma prototype you tap through on a real device and share with your team or investors.

  • Usability testing with real users

    5 people from your audience try the prototype, and we fix the screens where they stall.

  • Component library and tokens

    Colors, type, spacing, and components in Figma, named to match how your developers structure code.

  • Developer handoff and design QA

    Specs, exported assets, and app icon sizes, plus design checks on test builds in the largest plan.

Compare Options

DeveloperLook vs a Freelance Designer vs a Template Kit

A template kit puts screens on the page fastest, and a freelancer often costs less. A mobile app design agency adds user testing, platform conventions, and a state for every screen.

DeveloperLook
Freelancer
User testing
DeveloperLook: 5-user test in every planFreelancer: Sometimes, at extra cost
iOS and Android conventions
DeveloperLook: Designed per platformFreelancer: Often one shared layout
Empty and error states
DeveloperLook: Every screen coveredFreelancer: Often left out
Design system
DeveloperLook: Components and tokensFreelancer: Varies by designer
Developer handoff
DeveloperLook: Specs, assets, and Q&AFreelancer: Figma link only
Time to first screens
DeveloperLook: About 1 weekFreelancer: A few days
Upfront cost
DeveloperLook: From $950Freelancer: Often lower
File ownership
DeveloperLook: Your Figma workspaceFreelancer: Agree it in writing

Projects We've Built

App design work from our portfolio: vacation rental, real estate, automotive, and e-learning apps, from user flows to final screens and dashboards.

What Our Clients Say

What Clients Say After Launch

Feedback from teams we have designed and built digital products for.

We had a pretty specific idea of what we wanted our website to become, but I wasn’t sure how easily we could explain all of it to a development team. There were quite a few moving parts, and we were working toward a deadline, so I expected a few things to get lost along the way. That never really happened. They understood what we were trying to achieve, kept us updated throughout the process, and got everything ready within the agreed timeline. The final site feels much easier to navigate, works beautifully on mobile, and is noticeably smoother for our customers. It was a huge relief seeing the original idea actually turn into the website we had in mind.

Michael BennettFounder & CEO of Northbridge Consulting01 / 03
  • 1,250+

    Projects shipped

  • 10+

    Years of experience

  • Top 3%

    Upwork Top Rated Plus

  • 5 stars

    Average review score

Want results like these?

Tell us what you are building. You get a reply within 24 hours on business days, then a written estimate.

Work Culture

Why Product Teams Trust Us With Their App Screens

Good app design is decided by the habits behind it. These are the ones that keep your screens buildable, testable, and yours.

  • Flows before pixels

    We map every journey before drawing a single screen. Scope and screen count are agreed up front, so the design fee doesn't grow halfway through.

  • Designers who know the build

    Our designers work beside Swift, Kotlin, Flutter, and React Native developers. You don't get layouts that look good in Figma and cost double to code.

  • Real phones, not monitors

    We review every prototype on actual phones, small and large. Tap targets, text sizes, and thumb reach get checked where your users will feel them.

  • Accessible from the first draft

    Contrast, text scaling, and screen reader labels are planned from the wireframes. Adding them after launch means redesigning screens your users already know.

  • Your files, your workspace

    The Figma files live in your team's workspace from day one. You keep every screen, component, and prototype, whoever builds the app.

  • Honest about what to cut

    If a feature won't earn its screens in the first release, we'll say so. A smaller first version is cheaper to design, build, and test.

Overview

What is mobile app design for iOS and Android apps?

DeveloperLook offers mobile app design for startups and product teams building iOS and Android apps. We map user flows, design every screen and state, build a clickable prototype, and test it with real users before handoff. Design starts at $950 for one core flow, a full app takes 4 to 10 weeks, and you own the Figma files.

DEVELOPERLOOK

Project facts · Mobile App Design Services

Service
Mobile App Design Services (flows, prototypes, UI, design systems)
Typical timeline
2 weeks for a core flow, 4 to 10 weeks for a full app
Platforms
iOS and Android phones and tablets
Built with
Figma, Adobe XD, Sketch, and Framer
Experience
10+ years of development experience and 1,250+ shipped projects
Post-launch support
1 to 6 weeks of design support, depending on plan
Communication
Calls in US, UK, and AU business hours
Starting price
From $950 USD, fixed scope after a discovery call

Reviewed 8 Oct 2026 by Saimul Islam

Good fit

  • Founders before the first build

    You have an app idea and a build budget, and you want the main flow tested with real users before you pay developers.

  • Product teams fixing a confusing app

    Your app reviews mention confusing navigation, and you need a redesign that fixes it without losing the users who already know the app.

  • Teams with their own developers

    Your developers are ready in Swift, Kotlin, Flutter, or React Native, and they need finished screens and components to build from.

  • Businesses adding a customer app

    Your customers already use your website, and you need app screens that carry the brand but follow iOS and Android habits.

  • Agencies short on app designers

    You sold an app project and need screens, prototypes, and user tests delivered under your brand, on your client's deadline.

Not a fit

  • Browser-first product

    Your product is a dashboard or portal used mostly in a browser. Our Web App Design Services page covers browser-first products.

  • Design and build in one

    You want one team to design and build the app on one fixed price. Our Mobile App Development Company page covers the full build.

  • Budget under $950

    Your budget is under $950, or a ready-made UI kit covers your screens. If a kit is enough, we'll tell you before we quote.

  • Mobile game art

    You're designing a mobile game with characters, levels, and animated scenes. A game art studio will serve you better than an app design team.

Not sure we're the right fit?

Book a free call or message us. We'll tell you honestly whether we're the right team.

Pricing

Transparent Starting Prices for Mobile App Design Services

These are starting points in USD. Your final price depends on the number of screens, user roles, and test rounds, and you get a fixed proposal after a free discovery call.

$1k$2k$3k$4k$5k$6k$950$2,600$4,900

For founders who need one key journey designed and tested before a build. About 2 weeks.

$950one-time, USD

Get a fixed quote
  • User flow map for one core journey
  • Wireframes and up to 10 final screens
  • Clickable prototype on your phone
  • Usability test with 5 users
  • 1 week of Q&A after handoff
  • Fixed quote for the full app design

Recommended

For a first release on iOS and Android with every screen designed and tested. About 4 to 6 weeks.

$2,600one-time, USD

Get a fixed quote
  • Everything in Core Flow Sprint
  • Up to 35 screens for iOS and Android
  • Empty, loading, and error states
  • Component library and design tokens
  • Developer handoff with specs and assets
  • 2 weeks of design support during the build

For apps with several user roles, dark mode, or a team adding features every month. About 6 to 10 weeks.

$4,900one-time, USD

Get a fixed quote
  • Everything in Full App Design
  • Up to 70 screens across user roles
  • Full design system with variants
  • Dark mode and accessibility review
  • Second 5-user test round
  • 6 weeks of support with design QA on builds

For Agencies

White-Label Mobile App Design for Agencies and Studios

You own the client relationship. We supply the app design work: flows, screens for iOS and Android, prototypes, and usability tests, delivered in your Figma workspace under your brand and handed to whichever developers your client uses.

How the partnership works

White label: your client only ever sees your brand

  • Your client
  • You, the agency
  • DeveloperLook
  1. Share the brief

    Send the app idea, the audience, any screens you have, and the client's deadline.

    1. Client needs
    2. You share the details
    3. Details received
  2. We scope the screens

    You get a screen list, a test plan, and a fixed price you can resell.

    1. Scope and plan
    2. Proposal to resell
    3. Your quoteYOUR LOGO
  3. Design and hand off

    We design, test, and hand over the Figma files under your agency's name.

    1. Done by our team
    2. Your brand on it
    3. Handed to your clientDone
  • Stay client-facing

    We present through you and work inside your agency's Figma team.

  • Predictable delivery

    Fixed screen counts and review dates your client signs off on.

  • Senior design leads

    Mobile designers who know iOS and Android conventions lead every project.

  • Flexible capacity

    Hand us one flow, a full app, or a complete design system.

The Right Technology for Your Project

Technology Stack

Figma for screens and prototypes, each platform's own design system, and a handoff shaped to the framework your developers build with.

    • Figma logoFigma
    • Adobe XD logoAdobe XD
    • Sketch
    • Framer logoFramer
    • Apple Human Interface Guidelines
    • Material Design 3
    • Android
    • Wear OS
    • LottieFiles
    • Rive
    • Maze
    • Miro
    • Swift
    • Kotlin
    • Flutter logoFlutter
    • React logoReact Native

FAQ

Frequently Asked Questions

Straight answers on design costs, timelines, iOS and Android differences, and handoff to developers.

  • Mobile app design at DeveloperLook starts at $950 for one core flow: wireframes, up to 10 final screens, a prototype, and a 5-user test. To design a mobile app in full for iOS and Android, plans start at $2,600 for up to 35 screens. Apps with several user roles and a full design system start at $4,900, and you get a fixed quote after a free discovery call.

  • Spend enough on design to test your main flows before the build, because that's the cheapest place to change your mind. A screen redesigned in Figma takes hours, while the same change after development can take a sprint. On our pricing, a full app design from $2,600 costs well under a store-ready build. Spend more when your app has several roles, payments, or heavy onboarding.

  • Designing a mobile app takes about 2 weeks for one tested core flow and 4 to 10 weeks for a full app. A first release with up to 35 screens usually needs 4 to 6 weeks, covering wireframes, UI, a prototype, and a usability test. Apps with several roles, dark mode, and a full design system take 6 to 10 weeks. Quick feedback from your side keeps each review round to a few days.

  • Drawing a few good-looking screens is easy; designing an app that new users understand without help is hard. The difficulty is in the details: small screens, thumbs instead of a mouse, two platforms with different habits, and states like offline or a failed payment. That's why professional mobile application design services test prototypes with real users. The first few sessions usually expose the biggest gaps.

  • A mobile app designer cuts rework by settling flows, screens, and edge cases before developers start. They turn a feature list into a tested journey, spot where users stall, and give developers named components instead of loose pictures. On the projects we run, that means fewer questions during sprints. A good mobile ux design agency will also tell you which features to leave out of version one.

  • Yes, where each platform's users have habits, and no where your brand is concerned. Apple's Human Interface Guidelines and Google's Material 3 differ in navigation, back behavior, pickers, and system sheets. We keep your colors, type, and layout logic shared, then adapt controls and navigation per platform. Cross-platform builds in Flutter or React Native can follow both, so the design file shows each variant.

  • They include user flows, wireframes, a design system, accessibility checks, and usability tests, not only finished screens. UX work decides what each screen does and in what order; UI work decides how it looks and feels on the device. We also design onboarding and the screens before permission prompts, because iOS shows its own notification request once, and a denied request is hard to win back.

  • The best mobile product design agency for your consumer app is one whose shipped apps you'd happily use yourself. Ask each mobile app design company for downloadable apps, a usability test plan, and examples of empty and error states. Check that they design for both iOS and Android habits. We'd rather you compare us on those points than on a ranking list.

  • Yes, our handoff works for any team building in Swift, Kotlin, Flutter, or React Native. Components and color, type, and spacing tokens are named the way developers structure code, and every screen has specs and exported assets. We answer questions during your plan's support window, and the App Design System plan adds design checks on test builds.

  • Yes, the Figma files live in your team's workspace from the first day, and you own every screen, component, and prototype. If you don't have a Figma account yet, we set one up in your name. Fonts and icon sets keep their own licenses, so we list each one in the handoff. Design support then covers your questions for 1 to 6 weeks, depending on plan.

Saimul IslamFounder & CEO, DeveloperLook

Still have questions?

Send a message or book a call with the team.

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