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Mobile App Testing Services for iOS and Android Releases on the Phones Your Users Own

For app teams heading into an App Store or Google Play release: your core flows tested on the devices and OS versions your users actually carry.

How your project runs

page.jsx123456TERMINAL$ npm run buildCompiled successfullyyourapp.comLive

Teams we have built for:

  • Amazon Web Services
  • HubSpot
  • Linode
  • Microsoft Azure
  • Moodle
  • Magento
  • Oracle
  • Salesforce
  • SAP
  • Squarespace
  • Weebly
  • WP Engine
  • Google Cloud
  • DigitalOcean

The Problem

Your App Passed on the Simulator and Failed on Your Customers' Phones

Mobile bugs hide where a simulator rarely looks: older OS versions, small screens, a phone call mid-checkout, or a tunnel that drops the connection.

  1. 01 · Old OS

    Users on an older Android version can't log in.

    Your device matrix includes the OS versions your analytics show, not just the newest.

  2. 02 · Interruptions

    A phone call mid-checkout empties the cart.

    Calls, notifications, and app switching are tested in the middle of each core flow.

  3. 03 · Permissions

    Denying location access leaves a blank map.

    Every permission is tested allowed, denied, and changed later in system settings.

  4. 04 · Store review

    The next build goes to review with nobody checking store rules.

    A pre-submission check compares the build with Apple and Google Play policies.

Your app worked on the iPhone simulator and on the developer's own Pixel. Then it went live. A user on an older Android version can't get past the login screen. Another took a phone call during checkout and came back to an empty cart. A third denied location access and got a blank map instead of a prompt. The reviews mention all 3, and your next build is already waiting in Apple's review queue.

We start with your analytics: the phones, OS versions, and screen sizes your users actually have. Your core flows get tested on those devices in a cloud device farm, plus the cases simulators skip: interruptions, denied permissions, lost signal, and backgrounding. Before you submit, we check the build against store rules. Your users get a working app, not the bug list.

  • Devices from your analytics

    We pick phones and OS versions by what your users run, not by what's newest on the market.

  • Mobile-only failure cases

    Calls, notifications, denied permissions, and dropped signal tested in the middle of every core flow.

  • Ready for store review

    Builds are checked against Apple and Google Play rules before anyone presses submit.

Our Mobile App Testing Services Process

From Device Matrix to Store-Ready Build in Five Clear Steps

You approve the device list before testing starts, get every defect with the device and OS it happened on, and see a store pre-check before you submit.

  1. We install your current build from TestFlight or a Google Play internal testing track and walk the core flows. You get a proposed device matrix, the flows to cover, and a fixed price.

What's Included

What You Get With Our Mobile Application Testing Services

Testing for the parts of an app that only break on phones: devices, OS versions, interruptions, permissions, performance, and the store review between you and your users.

  • Device and OS matrix

    A device list built from your analytics, covering the phones, tablets, and OS versions your users run.

  • Functional test cases

    Written cases for each core flow, run on every device in the matrix and kept for future releases.

  • Interruption and permission tests

    Calls, push notifications, backgrounding, and denied permissions tested in the middle of key flows.

  • Network condition checks

    Slow connections, flaky Wi-Fi, and offline mode tested, so sync and error messages behave as designed.

  • Performance and battery checks

    Launch time, memory use, and battery drain measured on mid-range devices, with the slow screens named.

  • Store pre-submission check

    The release build reviewed against App Store and Google Play rules, including metadata and screenshots.

Compare Options

DeveloperLook vs Crowdtesting vs Testing on Your Team's Phones

Crowdtesting platforms reach many devices at once, and testing on your team's phones costs nothing extra. Here's how a mobile app testing company compares on depth and coverage.

DeveloperLook
Crowdtesting
Device coverage
DeveloperLook: Matrix from your analyticsCrowdtesting: Many devices, chosen by testers
Test depth
DeveloperLook: Written cases plus edge casesCrowdtesting: Exploratory, varies by tester
Interruptions
DeveloperLook: Tested in every core flowCrowdtesting: Sometimes, if someone notices
Performance
DeveloperLook: Launch, memory, and battery measuredCrowdtesting: Not usually included
Store readiness
DeveloperLook: Policy pre-check before submitCrowdtesting: Not included
Bug reports
DeveloperLook: Device, OS, and screen recordingCrowdtesting: Quality varies by tester
Turnaround
DeveloperLook: 1 to 2 weeks per releaseCrowdtesting: Fast for broad sweeps
Cost
DeveloperLook: Fixed price from $950Crowdtesting: Pay per cycle or per bug

Projects We've Built

Healthcare booking, finance, e-learning, and pet care apps our team designed and built. Logins, payments, and bookings like these are the flows a mobile test cycle checks on every device.

What Our Clients Say

What Clients Say After Launch

Feedback from teams we have designed and built web and mobile products for.

We had a pretty specific idea of what we wanted our website to become, but I wasn’t sure how easily we could explain all of it to a development team. There were quite a few moving parts, and we were working toward a deadline, so I expected a few things to get lost along the way. That never really happened. They understood what we were trying to achieve, kept us updated throughout the process, and got everything ready within the agreed timeline. The final site feels much easier to navigate, works beautifully on mobile, and is noticeably smoother for our customers. It was a huge relief seeing the original idea actually turn into the website we had in mind.

Michael BennettFounder & CEO of Northbridge Consulting01 / 03
  • 1,250+

    Projects shipped

  • 10+

    Years of experience

  • Top 3%

    Upwork Top Rated Plus

  • 5 stars

    Average review score

Want results like these?

Tell us what you are building. You get a reply within 24 hours on business days, then a written estimate.

Work Culture

Why App Teams Trust Us Before a Store Release

Mobile bugs cost more than web bugs, because most fixes wait for another store review. These habits catch them before you submit.

  • Devices chosen by data

    We build the device list from your analytics, not from whatever phones are handy. Testing the devices your users carry finds the bugs they would hit.

  • Every bug on video

    Defects come with a screen recording, the device model, and the OS version. Your developers can reproduce the bug without asking which phone it was.

  • Tested off the happy path

    We take calls, switch apps, deny permissions, and drop the signal in the middle of flows. That's where real users break mobile apps.

  • Honest about emulators

    Simulators and emulators are fine for early checks, and we'll say when they're enough. Final sign-off happens on physical devices before you submit.

  • Store rules, read closely

    We check builds against Apple's and Google's current policies before submission. A rejection costs you days, so we flag risky screens early.

  • Test cases you keep

    Device matrices, test cases, and recordings stay with you. Reuse them for the next release or for the automation suite you add later.

Overview

What do mobile app testing services include?

DeveloperLook provides mobile app testing services for iOS and Android apps before each store release. We build a device matrix from your analytics, test core flows with interruptions and lost signal, measure launch time and memory, and check store policies. Single-platform checks start at $950 and take 1 to 2 weeks.

DEVELOPERLOOK

Project facts · Mobile App Testing Services

Service
Mobile App Testing Services (device matrix, functional and interruption testing, performance checks, store pre-check)
Typical timeline
1 to 2 weeks for one platform, 2 to 4 weeks for iOS and Android with automation
Platforms
iOS and Android apps built natively, with Flutter, or with React Native
Built with
Xcode, Android Studio, TestFlight, Firebase Test Lab, Appium, and Jira
Experience
10+ years of development experience and 1,250+ shipped projects
Post-launch support
14 days of retest support after delivery, 30 days on larger plans
Communication
Calls in US, UK, and AU business hours
Starting price
From $950 USD, fixed scope after a free app review

Reviewed 8 Oct 2026 by Saimul Islam

Good fit

  • Teams preparing a first app launch

    You're submitting your first build to the App Store and Google Play next month and want app testing services that flag likely rejection reasons first.

  • Apps with crash-heavy reviews

    Your reviews mention crashes on older phones, and you need mobile testing services that reproduce them on those exact OS versions.

  • Flutter and React Native teams

    You ship one codebase to both stores and need mobile software testing services that catch the platform-specific bugs shared code hides.

  • Teams adding automation

    Your manual mobile checks take days per release, and you want mobile app automation testing with Appium running on every build.

  • Agencies shipping client apps

    Your agency hands apps to clients and wants a tester outside the build team to check every device before handover.

Not a fit

  • Mobile website only

    Your product is a mobile website, not an installed app. Our Website Testing Services page covers phones and browsers for sites and web apps.

  • Usability is the question

    You want to know whether users understand the app, not whether it works. Our Usability Testing Services page covers sessions with real users.

  • Need a security review

    You need to know whether the app leaks data or can be attacked. That's a security test, and mobile penetration testing is a separate service.

  • Budget under $950

    Your budget is under $950. Test your 3 core flows on 2 of your own phones, one iPhone and one Android, before every submission.

Not sure we're the right fit?

Book a free call or message us. We'll tell you honestly whether we're the right team.

Pricing

Transparent Starting Prices for Mobile App Testing Services

These are starting points in USD. Your final price depends on the platforms, devices, and flows to cover, and you get a fixed proposal after a free app review.

$1k$2k$3k$4k$5k$950$2,400$4,600

For an iOS or Android release that needs its core flows tested on real devices.

$950one-time, USD

Get a fixed quote
  • One platform: iOS or Android
  • Up to 4 core flows
  • 6 devices from your analytics
  • Interruption, permission, and offline checks
  • Store policy pre-check before submission
  • 14 days of retest support after delivery

Recommended

For apps on both stores that need wider device coverage and performance checks.

$2,400one-time, USD

Get a fixed quote
  • Everything in Single-Platform Check
  • Both platforms, up to 10 flows
  • 12 devices across OS versions
  • Launch time, memory, and battery checks
  • Regression set for future releases
  • 30 days of retest support after delivery

For apps releasing every few weeks that need automated checks on every build.

$4,600one-time, USD

Get a fixed quote
  • Everything in iOS and Android Cycle
  • 20 Appium tests on a cloud device farm
  • Automated runs on every build in your CI
  • VoiceOver and TalkBack screen reader checks
  • 2 retest rounds after fixes
  • 30 days of retest support after delivery

For Agencies

White-Label Mobile App Testing for Agencies and Studios

You own the client relationship. We test your client apps on the devices their users carry, under your brand, so store submissions go out with fewer surprises. Reports name your agency and fit your project tracker.

How the partnership works

White label: your client only ever sees your brand

  • Your client
  • You, the agency
  • DeveloperLook
  1. Send the build

    Share TestFlight or Play internal testing access and the client's core flows.

    1. Client needs
    2. You share the details
    3. Details received
  2. We test the matrix

    We run each flow across the agreed devices and log defects in your tracker.

    1. Scope and plan
    2. Proposal to resell
    3. Your quoteYOUR LOGO
  3. You submit and report

    Submit the build and share a branded test report with your client.

    1. Done by our team
    2. Your brand on it
    3. Handed to your clientDone
  • Your name on reports

    Device matrices and bug reports go out under your agency's brand.

  • Wider device reach

    Cover far more phones than the spare devices in your office drawer.

  • Store-ready builds

    Client builds pre-checked against App Store and Google Play rules.

  • Fits release dates

    Testing is booked around your client's planned submission date.

The Right Technology for Your Project

Technology Stack

We test with the tools Apple and Google ship, plus cloud device farms, so results match what your users see on their phones.

    • iOS
    • Android
    • Flutter logoFlutter
    • React logoReact Native
    • Xcode
    • Android Studio
    • Firebase logoFirebase Test Lab
    • AWS logoAWS Device Farm
    • Appium
    • WebdriverIO
    • Swift
    • Kotlin
    • GitHub Actions
    • Sentry
    • Jira
    • Slack logoSlack
    • Loom logoLoom

FAQ

Frequently Asked Questions

Straight answers on devices, emulators, automation, performance, and what mobile testing costs.

  • Mobile app testing services from DeveloperLook start at $950 for one platform, up to 4 core flows, and 6 devices. Testing iOS and Android together with performance checks starts at $2,400, and a Mobile QA Program with Appium automation starts at $4,600. You get a fixed price after a free app review.

  • A single-platform test cycle takes 1 to 2 weeks, and iOS plus Android with automation takes 2 to 4 weeks. Plan the cycle to finish before you submit, because a rejected build adds another round of review. Apple and Google review times vary, so we schedule testing around your target date.

  • Mobile app testing is checking that an iOS or Android app works on the phones, OS versions, and conditions its users have. It covers features, interruptions, permissions, network changes, performance, and store rules. Unlike a website, an app also has to pass Apple or Google review before anyone can install it.

  • Mobile testing adds problems a browser doesn't have: installs and updates, OS permissions, interruptions, battery and memory limits, and store review. A website runs in a short list of browsers. An app runs on far more device and OS combinations, so mobile testing starts with a device matrix instead of a browser list.

  • Pick a device matrix from your analytics, then run the same test cases on each device. We use a cloud device farm such as BrowserStack, AWS Device Farm, or Firebase Test Lab, so one tester can cover many phones. Automated Appium suites can then run the whole matrix in parallel on every build.

  • Install the build through TestFlight on iPhones or a Google Play internal testing track on Android, then run your test cases on each phone. Cloud device farms rent real phones through the browser, which covers far more models than an office drawer. We record every session, so each bug comes with video.

  • Not for every test, but you need real phones before release. Simulators and emulators are fine for early functional checks and layout reviews. They miss real camera, GPS, battery, and network behavior, and their performance numbers don't match real hardware. Final sign-off at DeveloperLook runs on physical devices.

  • Mobile app automation testing uses a framework like Appium, which drives iOS and Android apps with the same test code. Native teams also use XCUITest on iOS and Espresso on Android. We automate the stable core flows, run them on a cloud device farm from your CI, and keep exploratory checks manual.

  • Mobile app performance testing measures launch time, screen load times, memory use, battery drain, and behavior on slow networks. We profile with Xcode Instruments and the Android Studio Profiler on mid-range phones, not just flagships. If the API behind the app slows under heavy traffic, our Performance Testing Services page covers that.

  • Yes, fix retests are included in every plan. We retest each fix on the device and OS version where the bug appeared, then rerun the affected flow across the matrix. Retest support lasts 14 days after delivery on a single-platform check and 30 days on larger plans.

Saimul IslamFounder & CEO, DeveloperLook

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